Simulation of shallow-water systems using graphics processing units
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Publication:2654366
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Cites work
- A numerical model for the flooding and drying of irregular domains
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- Graphics processor units: new prospects for parallel computing
- High order extensions of roe schemes for two-dimensional nonconservative hyperbolic systems
- NUMERICAL TREATMENT OF WET/DRY FRONTS IN SHALLOW FLOWS WITH A MODIFIED ROE SCHEME
- Numerical methods for nonconservative hyperbolic systems: a theoretical framework.
- On a well-balanced high-order finite volume scheme for shallow water equations with topography and dry areas
- On the well-balance property of Roe's method for nonconservative hyperbolic systems. applications to shallow-water systems
- Self-adjusting grid methods for one-dimensional hyperbolic conservation laws
- Shock-capturing methods for free-surface shallow flows
- Solving shallow-water systems in 2D domains using finite volume methods and multimedia SSE instructions
- Some approximate Godunov schemes to compute shallow-water equations with topography.
- The numerical treatment of wet/dry fronts in shallow flows: application to one-layer and two-layer systems
- Well-balanced finite volume schemes for 2D non-homogeneous hyperbolic systems. Application to the dam break of Aznalcóllar
Cited in
(24)- A fast GPU-accelerated mixed-precision strategy for fully nonlinear water wave computations
- A massively parallel GPU-accelerated model for analysis of fully nonlinear free surface waves
- GPU acceleration for general conservation equations and its application to several engineering problems
- Efficient shallow water simulations on GPUs: implementation, visualization, verification, and validation
- Solving the Euler Equations on Graphics Processing Units
- Simulation and visualization of the Saint-Venant system using GPUs
- How to Solve Systems of Conservation Laws Numerically Using the Graphics Processor as a High-Performance Computational Engine
- Two-dimensional compact third-order polynomial reconstructions. Solving nonconservative hyperbolic systems using GPUs
- Anisotropic mesh and time step adaptivity for solute transport modeling in porous media
- GPU utilization for speed up the solution of the three-dimensional engineering tasks of open flows hydraulics
- GPU accelerated discontinuous Galerkin methods for shallow water equations
- Parallelized CCHE2D flow model with CUDA Fortran on graphics processing units
- A high order finite volume numerical scheme for shallow water system: an efficient implementation on GPUs
- Shallow water simulation on GPUs for sparse domains
- GPU accelerated finite volume methods for three-dimensional shallow water flows
- Efficient multilayer shallow-water simulation system based on gpus
- Efficient GPU-implementation of adaptive mesh refinement for the shallow-water equations
- OpenMP and CUDA simulations of Sella Zerbino Dam break on unstructured grids
- HONEI: A collection of libraries for numerical computations targeting multiple processor architectures
- Evaluation of Selected Finite-Difference and Finite-Volume Approaches to Rotational Shallow-Water Flow
- Efficient GPU implementation of a two waves TVD-WAF method for the two-dimensional one layer shallow water system on structured meshes
- Modern parallel architectures to speed up numerical simulation
- A FFT preconditioning technique for the solution of incompressible flow on GPUs
- Application of graphics processing units for self-consistent modelling of shallow water dynamics and sediment transport
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