swMATH6740MaRDI QIDQ18816FDOQ18816
Author name not available (Why is that?)
Official website: http://www.opengl.org/
Cited In (only showing first 100 items - show all)
- Anamorphic 3D geometry
- CryptoGraphics. Exploiting cards for security.
- mgcViz
- Efficient shallow water simulations on GPUs: implementation, visualization, verification, and validation
- An interactive geometry utility environment for multi-disciplinary computational engineering
- Realistic rendering of an organ surface in real-time for laparoscopic surgery simulation
- Symmetric Key Cryptography on Modern Graphics Hardware
- Simulation and visualization of the Saint-Venant system using GPUs
- Computer vision. Algorithms and applications
- A fast and interactive heat conduction simulator on GPUs
- Virtuelle Realität
- Simulation of shallow-water systems using graphics processing units
- Title not available (Why is that?)
- Scalable Visualization Methods for Modern Generalized Additive Models
- A real-time accurate free-form deformation in terms of triangular Bézier surfaces
- Vertex versus pixel based intersection: using the GPU for investigation of surface intersections
- Visualization in medicine and life sciences III. Towards making an impact. Selected papers based on the presentations at the third international workshop, VMLS, Leipzig, Germany, June 16--18, 2013
- Parallel implementing OpenGL on PVM
- Interference Shaders of Thin Films
- Potential field based geometric modelling using the method of fundamental solutions
- Modelling 3D semi-deformable tubes in real time
- Visualizations of coherent center domains in local Polyakov loops
- Matter power spectra in viable \(f(R)\) gravity models with massive neutrinos
- Fixed-size quadruples for a new, hardware-oriented representation of the 4D Clifford algebra
- Confidence tori in the analysis of stochastic 3D-cycles
- A web-based tool for the interactive visualization of stresses in an infinite plate with an elliptical hole under simple tension: www.ltm.fau.de/plate
- Reflection curves -- new computation and rendering techniques
- A hybrid multi-compartment model of granuloma formation and T cell priming in tuberculosis
- Fast computing of three-dimensional convex hulls using graphics hardware
- Automatic multivector differentiation and optimization
- Computer graphics through OpenGL. From theory to experiments
- 3-D Computer Graphics
- Exploiting batch processing on streaming architectures to solve 2D elliptic finite element problems: a hybridized discontinuous Galerkin (HDG) case study
- Mathematical structures for computer graphics
- pybinding
- TrueGrid
- Qt
- PHITS
- LAME
- OpenSWR
- InteractiveDataDisplay
- A combinatorial algorithm to construct 3D isothetic covers
- Curvature_ECNet_3D
- REAL-TIME FREEDOM DEFORMATION USING PROGRAMMABLE HARDWARE
- Multiple linear regression model based on neural network and its application in the MBR simulation
- Geometric algebra enhanced precompiler for C++, OpenCL and Mathematica's OpenCLLink
- Web-based post-processing visualization system for finite element analysis
- Visualization in Medicine and Life Sciences II. Progress and New Challenges. Selected papers based on the presentations at the second international workshop, VMLS, Bremerhaven, Germany, June 22--24, 2009
- Accelerated finite element elastodynamic simulations using the GPU
- Title not available (Why is that?)
- On the effective implementation of a boundary element code on graphics processing units using an out-of-core LU algorithm
- The point of polygon problem for arbitrary polygons
- On the illumination invariance of the level lines under directed light: application to change detection
- Computer aided geometry
- Mathematical modeling and numerical methods in chemical physics and mechanics
- SonarQube
- Matching horizon features using a messy genetic algorithm
- Caml
- libMeshb
- Object-oriented development and application of a nonlinear structural analysis framework
- Particle filtering: the need for speed
- 3D reconstruction of free-formed line-like objects using NURBS representation
- Machine learning algorithms for three-dimensional mean-curvature computation in the level-set method
- A Bernstein-Bézier basis for arbitrary order Raviart-Thomas finite elements
- MFEM: a modular finite element methods library
- Exploring geometry
- GRIP: Graph Drawing with Intelligent Placement
- BPOLY
- glsurf
- Title not available (Why is that?)
- Gaigen
- Asymptote
- MESA
- Multivac
- OpenCL
- GLUT
- CandS
- SOLAR
- Delphi
- ScanView
- MCNP
- cliffordlib
- WebDFEA
- GPGPU
- GPUBench
- Panoptes
- Qwt
- misc3d
- FreeGLUT
- GLUI
- FE-gMG
- ARToolKit
- Proto
- Roxygen
- PovRay
- GRIP
- WebGL
- Bullet
- EJ-HEAT
- robot_arm
This page was built for software: OpenGL