OpenGL
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Software:18816
swMATH6740MaRDI QIDQ18816FDOQ18816
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Cited In (only showing first 100 items - show all)
- Anamorphic 3D geometry
- CryptoGraphics. Exploiting cards for security.
- MFEM: a modular finite element methods library
- Computer Aided Geometry
- On the Illumination Invariance of the Level Lines under Directed Light: Application to Change Detection
- Efficient shallow water simulations on GPUs: implementation, visualization, verification, and validation
- An interactive geometry utility environment for multi-disciplinary computational engineering
- Realistic rendering of an organ surface in real-time for laparoscopic surgery simulation
- Symmetric Key Cryptography on Modern Graphics Hardware
- Simulation and visualization of the Saint-Venant system using GPUs
- Computer vision. Algorithms and applications
- A fast and interactive heat conduction simulator on GPUs
- Virtuelle Realität
- Simulation of shallow-water systems using graphics processing units
- Title not available (Why is that?)
- Exploring geometry
- Curvebend graphical tool for presentation of infinitesimal bending of curves
- Scalable Visualization Methods for Modern Generalized Additive Models
- Title not available (Why is that?)
- A real-time accurate free-form deformation in terms of triangular Bézier surfaces
- Title not available (Why is that?)
- Visualization in medicine and life sciences III. Towards making an impact. Selected papers based on the presentations at the third international workshop, VMLS, Leipzig, Germany, June 16--18, 2013
- Parallel implementing OpenGL on PVM
- Interference Shaders of Thin Films
- Potential field based geometric modelling using the method of fundamental solutions
- Modelling 3D semi-deformable tubes in real time
- Visualizations of coherent center domains in local Polyakov loops
- Matter power spectra in viable \(f(R)\) gravity models with massive neutrinos
- GRIP: Graph Drawing with Intelligent Placement
- Fixed-size quadruples for a new, hardware-oriented representation of the 4D Clifford algebra
- Confidence tori in the analysis of stochastic 3D-cycles
- A web-based tool for the interactive visualization of stresses in an infinite plate with an elliptical hole under simple tension: www.ltm.fau.de/plate
- Reflection curves -- new computation and rendering techniques
- Title not available (Why is that?)
- A hybrid multi-compartment model of granuloma formation and T cell priming in tuberculosis
- Title not available (Why is that?)
- Fast computing of three-dimensional convex hulls using graphics hardware
- Panoptes
- Automatic multivector differentiation and optimization
- 3-D Computer Graphics
- Algorithm 992
- Algorithm 834
- Exploiting batch processing on streaming architectures to solve 2D elliptic finite element problems: a hybridized discontinuous Galerkin (HDG) case study
- \texttt{GeodesicViewer} -- a tool for exploring geodesics in the theory of relativity
- A classification of configuration spaces of planar robot arms for a continuous inverse kinematics problem
- A combinatorial algorithm to construct 3D isothetic covers
- REAL-TIME FREEDOM DEFORMATION USING PROGRAMMABLE HARDWARE
- Multiple linear regression model based on neural network and its application in the MBR simulation
- Geometric algebra enhanced precompiler for C++, OpenCL and Mathematica's OpenCLLink
- Web-based post-processing visualization system for finite element analysis
- Visualization in Medicine and Life Sciences II. Progress and New Challenges. Selected papers based on the presentations at the second international workshop, VMLS, Bremerhaven, Germany, June 22--24, 2009
- Accelerated finite element elastodynamic simulations using the GPU
- Title not available (Why is that?)
- Title not available (Why is that?)
- On the effective implementation of a boundary element code on graphics processing units using an out-of-core LU algorithm
- The point of polygon problem for arbitrary polygons
- Matching horizon features using a messy genetic algorithm
- Title not available (Why is that?)
- Object-oriented development and application of a nonlinear structural analysis framework
- Particle filtering: the need for speed
- 3D reconstruction of free-formed line-like objects using NURBS representation
- Machine learning algorithms for three-dimensional mean-curvature computation in the level-set method
- A Bernstein-Bézier basis for arbitrary order Raviart-Thomas finite elements
- Topics in Cryptology – CT-RSA 2005
- FER/SubDomain: An Integrated Environment for Finite Element Analysis using Object-Oriented Approach
- A Library of OpenGL-Based Mathematical Image Filters
- A language to model animation out of behaviour-embedded graphical components
- Reproducing works of Calder
- The stochastic highlighting of polygon edges in the transparent visualization of large-scale polygon meshes: application to visualizing a high-energy elementary particle detector
- Title not available (Why is that?)
- Study on acceleration technique for ADI-FDTD algorithm based on GPU
- Advanced techniques for interactive visualization of multi-resolution meshes
- Title not available (Why is that?)
- Title not available (Why is that?)
- A modelling and simulation system of space robot for capturing non-cooperative target
- Making Images with Mathematics
- Title not available (Why is that?)
- Advanced Methods in Computer Graphics
- Title not available (Why is that?)
- Evaluation of Smooth Spline Blending Surfaces Using GPU
- Interactive visualization of a thin disc around a Schwarzschild black hole
- Comparative study of high performance software rasterization techniques
- Automatically Splitting a Two-Stage Lambda Calculus
- Title not available (Why is that?)
- Title not available (Why is that?)
- Remark on Algorithm 992: An OpenGL- and C++-based Function Library for Curve and Surface Modeling in a Large Class of Extended Chebyshev Spaces
- Computing n-Variate Orthogonal Discrete Wavelet Transforms on Graphics Processing Units
- CindyGL: Authoring GPU-Based Interactive Mathematical Content
- Title not available (Why is that?)
- The Mapping-Adaptive Convolution: A Fundamental Theory for Homography or Perspective Invariant Matching Methods
- Information and Communications Security
- Title not available (Why is that?)
- A software package for simulation of unsteady flows of the reacting gas in the channel
- Title not available (Why is that?)
- Title not available (Why is that?)
- A Comparison of Three Commodity-Level Parallel Architectures: Multi-core CPU, Cell BE and GPU
- Compression-Based 3D Texture Mapping for Real-Time Rendering
- Real-time simulation of radar scanning based on particle system in OpenGL
- Title not available (Why is that?)
- Vision-only control and guidance for aircraft
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