Event-triggered adaptive dynamic programming for discrete-time multi-player games
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Publication:2656790
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Cites work
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- Distributed Event-Triggered Control for Multi-Agent Systems
- Event based control
- Event-based consensus of multi-agent systems with general linear models
- Event-triggered optimal tracking control of nonlinear systems
- Event-Triggering in Distributed Networked Control Systems
- Model-free Q-learning designs for linear discrete-time zero-sum games with application to H^ control
- Multi-player non-zero-sum games: online adaptive learning solution of coupled Hamilton-Jacobi equations
- Necessary and sufficient conditions for containment control of multi-agent systems with time delay
- On Event Triggered Tracking for Nonlinear Systems
- Robust adaptive critic control of nonlinear systems using fuzzy basis function networks: an LMI approach
- To Sample or not to Sample: Self-Triggered Control for Nonlinear Systems
Cited in
(14)- Event-triggered adaptive dynamic programming for multi-player zero-sum games with unknown dynamics
- Optimal group consensus control for the second‐order agents in the coopetition networks via adaptive dynamic programming and event‐triggered methods
- Optimal control of partially unknown constrained‐input systems: A dynamic event‐triggered‐based approach
- Event-triggered optimal control for discrete-time multi-player non-zero-sum games using parallel control
- Optimal security control for networked switched systems with a state‐prediction‐based anti‐DoS mechanism
- Integral sliding mode‐based event‐triggered nearly optimal tracking control for uncertain nonlinear systems
- Nonzero-sum games using actor-critic neural networks: a dynamic event-triggered adaptive dynamic programming
- Multiplayer zero-sum games optimal control for modular robot manipulators with interconnected dynamic couplings
- Data-driven control for dynamic quantized nonlinear systems with state constraints based on barrier functions
- Fully distributed dynamic event-triggered reliable COR of nonlinear MASs with communication link faults and actuator faults for directed graphs
- Event-triggered prescribed performance control of the multiplayer game nonlinear system via integral reinforcement learning
- Data-driven dynamic output feedback Nash strategy for multi-player non-zero-sum games
- Self-triggered optimal saturation control for nonzero-sum differential game systems without initial admissible control
- Impulsive optimal control of hybrid systems based on adaptive dynamic programming
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