\textsc{Pull} and \textsc{PushPull} are PSPACE-complete
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Cites work
- Assembling molecules in ATOMIX is hard
- scientific article; zbMATH DE number 3639144 (Why is no real title available?)
- scientific article; zbMATH DE number 1182933 (Why is no real title available?)
- Optimal Sokoban solving using pattern databases with specific domain knowledge
- PSPACE-completeness of sliding-block puzzles and other problems through the nondeterministic constraint logic model of computation
- Pushing blocks is hard.
- Relationships between nondeterministic and deterministic tape complexities
- SOKOBAN and other motion planning problems
- Sokoban: Enhancing general single-agent search methods using domain knowledge
Cited in
(13)- Pushing blocks is hard.
- SOKOBAN and other motion planning problems
- PSPACE-completeness of Bloxorz and of games with 2-buttons
- Computational complexity of generalized Push Fight
- Computational complexity of motion planning of a robot through simple gadgets
- scientific article; zbMATH DE number 2002586 (Why is no real title available?)
- scientific article; zbMATH DE number 2086639 (Why is no real title available?)
- Quell
- \textsc{Snowman} is \(\mathsf{PSPACE}\)-complete
- Push-pull block puzzles are hard
- \(1\times 1\) Rush Hour with fixed blocks is PSPACE-complete
- Defying gravity and gadget numerosity: the complexity of the Hanano puzzle and beyond
- Generalized Pete's Pike is PSPACE-complete
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