Complexity of planning for connected agents in a partially known environment
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Publication:2680862
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Cites work
- scientific article; zbMATH DE number 432827 (Why is no real title available?)
- scientific article; zbMATH DE number 7297884 (Why is no real title available?)
- A concise introduction to decentralized POMDPs
- Algorithms for Omega-Regular Games with Imperfect Information
- Alternation
- Conflict-based search for optimal multi-agent pathfinding
- Implicitly Coordinated Multi-Agent Path Finding under Destination Uncertainty: Success Guarantees and Computational Complexity
- Lower bounds for multiplayer noncooperative games of incomplete information
- On the online multi-agent O-D \(k\)-Canadian traveler problem
- Relationships between nondeterministic and deterministic tape complexities
- Shortest paths without a map
- The Complexity of Decentralized Control of Markov Decision Processes
- The \(k\)-Canadian travelers problem with communication
- The computational complexity of propositional STRIPS planning
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