Three-player entangled XOR games are NP-hard to approximate
DOI10.1137/140956622zbMATH Open1342.81080arXiv1302.1242OpenAlexW2466331000WikidataQ59792576 ScholiaQ59792576MaRDI QIDQ2816299FDOQ2816299
Authors: Thomas Vidick
Publication date: 4 July 2016
Published in: SIAM Journal on Computing (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1302.1242
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Modes of computation (nondeterministic, parallel, interactive, probabilistic, etc.) (68Q10) Approximation algorithms (68W25) Quantum computation (81P68) Quantum measurement theory, state operations, state preparations (81P15) Quantum coherence, entanglement, quantum correlations (81P40) Quantum information, communication, networks (quantum-theoretic aspects) (81P45) (n)-person games, (n>2) (91A06)
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Cited In (11)
- Quantum de Finetti theorems under local measurements with applications
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- Rank-one quantum games
- Entangled games are hard to approximate
- A parallel repetition theorem for entangled projection games
- Hardness amplification for entangled games via anchoring
- Erratum to: ``Three-player entangled XOR games are NP-hard to approximate
- A formalization of the CHSH inequality and Tsirelson's upper-bound in Isabelle/HOL
- Geometry of information structures, strategic measures and associated stochastic control topologies
- Interactive proofs with approximately commuting provers
- Parallel repetition via fortification: analytic view and the quantum case
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