Three-player entangled XOR games are NP-hard to approximate

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Publication:2816299

DOI10.1137/140956622zbMATH Open1342.81080arXiv1302.1242OpenAlexW2466331000WikidataQ59792576 ScholiaQ59792576MaRDI QIDQ2816299FDOQ2816299


Authors: Thomas Vidick Edit this on Wikidata


Publication date: 4 July 2016

Published in: SIAM Journal on Computing (Search for Journal in Brave)

Abstract: We show that for any eps>0 the problem of finding a factor (2-eps) approximation to the entangled value of a three-player XOR game is NP-hard. Equivalently, the problem of approximating the largest possible quantum violation of a tripartite Bell correlation inequality to within any multiplicative constant is NP-hard. These results are the first constant-factor hardness of approximation results for entangled games or quantum violations of Bell inequalities shown under the sole assumption that P eq NP. They can be thought of as an extension of Hastad's optimal hardness of approximation results for MAX-E3-LIN2 (JACM'01) to the entangled-player setting. The key technical component of our work is a soundness analysis of a point-vs-plane low-degree test against entangled players. This extends and simplifies the analysis of the multilinearity test by Ito and Vidick (FOCS'12). Our results demonstrate the possibility for efficient reductions between entangled-player games and our techniques may lead to further hardness of approximation results.


Full work available at URL: https://arxiv.org/abs/1302.1242




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