A Two-Phase Dialogue Game for Skeptical Preferred Semantics
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Publication:2835904
DOI10.1007/978-3-319-48758-8_41zbMATH Open1483.68385OpenAlexW2545596265MaRDI QIDQ2835904FDOQ2835904
Publication date: 30 November 2016
Published in: Logics in Artificial Intelligence (Search for Journal in Brave)
Full work available at URL: http://hdl.handle.net/2164/7757
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Cites Work
- On the acceptability of arguments and its fundamental role in nonmonotonic reasoning, logic programming and \(n\)-person games
- On the Issue of Reinstatement in Argumentation
- Robust semantics for argumentation frameworks
- Title not available (Why is that?)
- Logics in Artificial Intelligence
- Preferred semantics as Socratic discussion
- A Two-Phase Dialogue Game for Skeptical Preferred Semantics
Cited In (7)
- An argument game for stable semantics
- Dialogue games for argumentation frameworks with necessities
- Title not available (Why is that?)
- A discussion game for grounded semantics
- A Two-Phase Dialogue Game for Skeptical Preferred Semantics
- Dialogue games for inconsistent and biased information
- Logical dialogues with explicit preference profiles and strategy selection
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