Abstract: Hit-and-Run is known to be one of the best random sampling algorithms, its mixing time is polynomial in dimension. Nevertheless, in practice the number of steps required to achieve uniformly distributed samples is rather high. We propose new random walk algorithm based on billiard trajectories. Numerical experiments demonstrate much faster convergence to uniform distribution.
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Cites work
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Cited in
(9)- Practical volume estimation of zonotopes by a new annealing schedule for cooling convex bodies
- Mixed robustness: analysis of systems with uncertain deterministic and random parameters by the example of linear systems
- Truncated log-concave sampling for convex bodies with reflective Hamiltonian Monte Carlo
- Short-run characteristics of samples drawn by random walks
- Investigation of feasible and marginal operating regimes of electric power systems
- Approximate methods for solving chance-constrained linear programs in probability measure space
- Super-uniformity of the typical billiard path
- A general purpose sampling algorithm for continuous distributions (the t-walk)
- Billiard walk
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