Mesh-particle interpolations on graphics processing units and multicore central processing units
DOI10.1098/RSTA.2011.0074zbMATH Open1223.68122OpenAlexW2098936344WikidataQ51010573 ScholiaQ51010573MaRDI QIDQ3095499FDOQ3095499
Authors: Diego Rossinelli, Christian Conti, Petros Koumoutsakos
Publication date: 3 November 2011
Published in: Philosophical Transactions of the Royal Society A: Mathematical, Physical and Engineering Sciences (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1098/rsta.2011.0074
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Cites Work
Cited In (6)
- A Wavelet-Adaptive Method for Multiscale Simulation of Turbulent Flows in Flying Insects
- Semi-Lagrangian particle methods for high-dimensional Vlasov-Poisson systems
- A vectorized particle tracer for unstructured grids
- GPU and APU computations of finite time Lyapunov exponent fields
- Accurate two and three dimensional interpolation for particle mesh calculations
- Vectorizing the interpolation routines of particle-in-cell codes
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