Evolutionary games and computer simulations.

From MaRDI portal
Publication:3136633

DOI10.1073/PNAS.90.16.7716zbMATH Open0800.92168arXivchao-dyn/9307017OpenAlexW2009921057WikidataQ36486243 ScholiaQ36486243MaRDI QIDQ3136633FDOQ3136633


Authors: Bernardo A. Huberman, N. Glance Edit this on Wikidata


Publication date: 26 January 1994

Published in: Proceedings of the National Academy of Sciences (Search for Journal in Brave)

Abstract: The prisoner's dilemma has long been considered the paradigm for studying the emergence of cooperation among selfish individuals. Because of its importance, it has been studied through computer experiments as well as in the laboratory and by analytical means. However, there are important differences between the way a system composed of many interacting elements is simulated by a digital machine and the manner in which it behaves when studied in real experiments. In some instances, these disparities can be marked enough so as to cast doubt on the implications of cellular automata type simulations for the study of cooperation in social systems. In particular, if such a simulation imposes space-time granularity, then its ability to describe the real world may be compromised. Indeed, we show that the results of digital simulations regarding territoriality and cooperation differ greatly when time is discrete as opposed to continuous.


Full work available at URL: https://arxiv.org/abs/chao-dyn/9307017







Cited In (58)





This page was built for publication: Evolutionary games and computer simulations.

Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q3136633)