Asymmetric coloring games on incomparability graphs
DOI10.1007/978-3-662-43948-7_61zbMATH Open1346.05188arXiv1503.04748OpenAlexW2964186404MaRDI QIDQ324375FDOQ324375
Tomasz Krawczyk, Bartosz Walczak
Publication date: 14 October 2016
Published in: Automata, Languages, and Programming (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1503.04748
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chromatic numbertriangle-freeintersection graphline segmentsGrundy numbergame chromatic numberincomparability graphs
Online algorithms; streaming algorithms (68W27) Planar graphs; geometric and topological aspects of graph theory (05C10) Coloring of graphs and hypergraphs (05C15) Games on graphs (graph-theoretic aspects) (05C57) Graph representations (geometric and intersection representations, etc.) (05C62) Games involving graphs (91A43)
Cites Work
- An Effective Version of Dilworth's Theorem
- First-Fit Coloring of Incomparability Graphs
- A bound for the game chromatic number of graphs
- Title not available (Why is that?)
- Game chromatic number of outerplanar graphs
- ON THE COMPLEXITY OF SOME COLORING GAMES
- The game coloring number of planar graphs
- A simple competitive graph coloring algorithm
- The game Grundy number of graphs
- The game coloring number of pseudo partial \(k\)-trees
- Lower bounds for the game colouring number of partial \(k\)-trees and planar graphs
- Refined activation strategy for the marking game
- Very asymmetric marking games
- Radius two trees specify χ‐bounded classes
- Asymmetric graph coloring games
- Activation strategy for asymmetric marking games
Cited In (6)
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