Two-Player Competitive Diffusion Game: Graph Classes and the Existence of a Nash Equilibrium
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Publication:3297794
DOI10.1007/978-3-030-38919-2_52zbMath1440.91011OpenAlexW2999144430MaRDI QIDQ3297794
Hirotaka Ono, Naoka Fukuzono, Hironori Kiya, Tesshu Hanaka, Ryogo Yamaguchi
Publication date: 20 July 2020
Published in: SOFSEM 2020: Theory and Practice of Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-3-030-38919-2_52
Games involving graphs (91A43) Games on graphs (graph-theoretic aspects) (05C57) Algorithmic game theory and complexity (91A68)
Related Items (3)
The existence of a pure Nash equilibrium in the two-player competitive diffusion game on graphs having chordality ⋮ Computing lexicographically safe Nash equilibria in finite two-person games with tight game forms given by oracles ⋮ Existence of pure Nash equilibria in 2-player information diffusion games with strict public preferences
Cites Work
- Complexity of equilibrium in competitive diffusion games on social networks
- Pure Nash equilibria of competitive diffusion process on toroidal grid graphs
- A comment on pure-strategy Nash equilibria in competitive diffusion games
- On rigid circuit graphs
- A note on competitive diffusion through social networks
- Characterizations of strongly chordal graphs
- Nash equilibria for competitive information diffusion on trees
- A characterization of clique graphs
- Multi-player Diffusion Games on Graph Classes
- Representation of a finite graph by a set of intervals on the real line
- Competitive Diffusion on Weighted Graphs
- A Characterization of Block-Graphs
- Graph Classes: A Survey
- The Competitive Diffusion Game in Classes of Graphs
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