Competitive diffusion on weighted graphs
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Publication:3449840
Abstract: Consider an undirected graph modeling a social network, where the vertices represent users, and the edges do connections among them. In the competitive diffusion game, each of a number of players chooses a vertex as a seed to propagate his/her opinion, and then it spreads along the edges in the graphs. The objective of every player is to maximize the number of vertices the opinion infects. In this paper, we investigate a computational problem of asking whether a pure Nash equilibrium exists in the competitive diffusion game on unweighed and weighted graphs, and present several negative and positive results. We first prove that the problem is W[1]-hard when parameterized by the number of players even for unweighted graphs. We also show that the problem is NP-hard even for series-parallel graphs with positive integer weights, and is NP-hard even for forests with arbitrary integer weights. Furthermore, we show that the problem for forest of paths with arbitrary weights is solvable in pseudo-polynomial time; and it is solvable in quadratic time if a given graph is unweighted. We also prove that the problem for chain, cochain, and threshold graphs with arbitrary integer weights is solvable in polynomial time.
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Cited in
(6)- Finding safe strategies for competitive diffusion on trees
- Multi-Player Diffusion Games on Graph Classes
- Two-player competitive diffusion game: graph classes and the existence of a Nash equilibrium
- The existence of a pure Nash equilibrium in the two-player competitive diffusion game on graphs having chordality
- Existence of pure Nash equilibria in 2-player information diffusion games with strict public preferences
- ChoiceGAPs: competitive diffusion as a massive multi-player game in social networks
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