PLAYER CO-MODELLING IN A STRATEGY BOARD GAME: DISCOVERING HOW TO PLAY FAST

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Publication:3393464

DOI10.1080/01969720701709982zbMATH Open1167.91312arXivcs/0611164OpenAlexW1969743814MaRDI QIDQ3393464FDOQ3393464


Authors: Dimitris Kalles Edit this on Wikidata


Publication date: 26 August 2009

Published in: Cybernetics and Systems (Search for Journal in Brave)

Abstract: In this paper we experiment with a 2-player strategy board game where playing models are evolved using reinforcement learning and neural networks. The models are evolved to speed up automatic game development based on human involvement at varying levels of sophistication and density when compared to fully autonomous playing. The experimental results suggest a clear and measurable association between the ability to win games and the ability to do that fast, while at the same time demonstrating that there is a minimum level of human involvement beyond which no learning really occurs.


Full work available at URL: https://arxiv.org/abs/cs/0611164




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