PLAYER CO-MODELLING IN A STRATEGY BOARD GAME: DISCOVERING HOW TO PLAY FAST
From MaRDI portal
Publication:3393464
DOI10.1080/01969720701709982zbMATH Open1167.91312arXivcs/0611164OpenAlexW1969743814MaRDI QIDQ3393464FDOQ3393464
Authors: Dimitris Kalles
Publication date: 26 August 2009
Published in: Cybernetics and Systems (Search for Journal in Brave)
Abstract: In this paper we experiment with a 2-player strategy board game where playing models are evolved using reinforcement learning and neural networks. The models are evolved to speed up automatic game development based on human involvement at varying levels of sophistication and density when compared to fully autonomous playing. The experimental results suggest a clear and measurable association between the ability to win games and the ability to do that fast, while at the same time demonstrating that there is a minimum level of human involvement beyond which no learning really occurs.
Full work available at URL: https://arxiv.org/abs/cs/0611164
Recommendations
- Studying strategies and types of players: experiments, logics and cognitive models
- An adaptive learning model in coordination games
- Dynamics of internal models in game players
- Human strategic reasoning in dynamic games: experiments, logics, cognitive models
- Learning and sophistication in coordination games
- An experimental investigation of optimal learning in coordination games
- Elicitation of strategy profiles in large group coordination games
Cites Work
Cited In (3)
This page was built for publication: PLAYER CO-MODELLING IN A STRATEGY BOARD GAME: DISCOVERING HOW TO PLAY FAST
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q3393464)