Using variants of zero forcing to bound the inertia set of a graph
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Publication:3448171
Abstract: Zero forcing is a combinatorial game played on a graph with a goal of turning all of the vertices of the graph black while having to use as few "unforced" moves as possible. This leads to a parameter known as the zero forcing number which can be used to give an upper bound for the maximum nullity of a matrix associated with the graph. We introduce a new variation on the zero forcing game which can be used to give an upper bound for the maximum nullity of a matrix associated with a graph that has negative eigenvalues. This gives some limits to the number of positive eigenvalues that such a graph can have and so can be used to form lower bounds for the inertia set of a graph.
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Cited in
(15)- Computational approaches for zero forcing and related problems
- The zero forcing polynomial of a graph
- A zero forcing technique for bounding sums of eigenvalue multiplicities
- Complexity and computation of connected zero forcing
- Properties of a \(q\)-analogue of zero forcing
- A reduction procedure for the Colin de Verdière number of a graph
- The maximum multiplicity of the largest \(k\)-th eigenvalue in a matrix whose graph is acyclic or unicyclic
- Reconfiguration graphs of zero forcing sets
- Constructions of cospectral graphs with different zero forcing numbers
- A note on variants of zero forcing
- An integer program for positive semidefinite zero forcing in graphs
- The \(q\)-analogue of zero forcing for certain families of graphs
- The classification of graphs on eight vertices with coinciding zero forcing number and maximum nullity
- Exploring the influence of graph operations on zero forcing sets
- Zero forcing irredundant sets
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