Linearized alternating direction method with adaptive penalty and warm starts for fast solving transform invariant low-rank textures
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Abstract: Transform Invariant Low-rank Textures (TILT) is a novel and powerful tool that can effectively rectify a rich class of low-rank textures in 3D scenes from 2D images despite significant deformation and corruption. The existing algorithm for solving TILT is based on the alternating direction method (ADM). It suffers from high computational cost and is not theoretically guaranteed to converge to a correct solution. In this paper, we propose a novel algorithm to speed up solving TILT, with guaranteed convergence. Our method is based on the recently proposed linearized alternating direction method with adaptive penalty (LADMAP). To further reduce computation, warm starts are also introduced to initialize the variables better and cut the cost on singular value decomposition. Extensive experimental results on both synthetic and real data demonstrate that this new algorithm works much more efficiently and robustly than the existing algorithm. It could be at least five times faster than the previous method.
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Cited in
(8)- The proximal alternating direction method of multipliers in the nonconvex setting: convergence analysis and rates
- A parallel primal-dual splitting method for image restoration
- Linearized block-wise alternating direction method of multipliers for multiple-block convex programming
- A proximal strictly contractive Peaceman-Rachford splitting method for convex programming with applications to imaging
- Symmetric Gauss-Seidel technique-based alternating direction methods of multipliers for transform invariant low-rank textures problem
- Estimation of the parameters of a weighted nuclear norm model and its application in image denoising
- Rician noise removal via weighted nuclear norm penalization
- A parallel splitting augmented Lagrangian method for two-block separable convex programming with application in image processing
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