A robust backward search method based on walk-through for point location on a 3D surface mesh
From MaRDI portal
Publication:3623151
Recommendations
- The stochastic walk algorithms for point location in pseudo-triangulations
- A fast algorithm for point-location in a finite element mesh
- scientific article; zbMATH DE number 5239201
- scientific article; zbMATH DE number 4211552
- Towards an optimal method for dynamic planar point location
- On Point Location and Motion Planning among Simplices
- On point location and motion planning among simplices
- scientific article; zbMATH DE number 1487777
Cited in
(5)- scientific article; zbMATH DE number 2243637 (Why is no real title available?)
- Automatic feature-preserving size field for three-dimensional mesh generation
- Boundary layer mesh generation with fast collision detection
- Generation of boundary layer meshes by the enhanced jump-and-walk method with a fast collision detecting algorithm
- Automatic sizing functions for unstructured surface mesh generation
This page was built for publication: A robust backward search method based on walk-through for point location on a 3D surface mesh
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q3623151)