The stochastic walk algorithms for point location in pseudo-triangulations
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Publication:634299
DOI10.1016/J.ADVENGSOFT.2011.04.006zbMATH Open1221.65065OpenAlexW2032422709MaRDI QIDQ634299FDOQ634299
Authors: Ivana Kolingerová, Jan Trčka, Borut Žalik
Publication date: 2 August 2011
Published in: Advances in Engineering Software (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.advengsoft.2011.04.006
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Cites Work
- WALKING IN A TRIANGULATION
- Computing Dirichlet Tessellations in the Plane
- Randomized incremental construction of Delaunay and Voronoi diagrams
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- Convexity minimizes pseudo-triangulations
- Primitives for the manipulation of general subdivisions and the computation of Voronoi
- Topologically sweeping visibility complexes via pseudotriangulations
- A Pedestrian Approach to Ray Shooting: Shoot a Ray, Take a Walk
- Ray shooting in polygons using geodesic triangulations
- Counting and Enumerating Pointed Pseudotriangulations with the Greedy Flip Algorithm
- Fast randomized point location without preprocessing in two- and three-dimensional Delaunay triangulations
- Pseudotriangulations from Surfaces and a Novel Type of Edge Flip
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- KINETIC COLLISION DETECTION FOR SIMPLE POLYGONS
- A note on point location in Delaunay triangulations of random points
- Intersections with random geometric objects
- On constrained minimum pseudotriangulations
- A fast algorithm for constructing Delaunay triangulations in the plane
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- Title not available (Why is that?)
- Algorithms and Data Structures
- On Lawson's oriented walk in random Delaunay triangulations.
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