Two Linear-Time Algorithms for Computing the Minimum Length Polygon of a Digital Contour
DOI10.1007/978-3-642-04397-0_10zbMATH Open1261.68137OpenAlexW1589343680MaRDI QIDQ3648777FDOQ3648777
Authors: Xavier Provençal, Jacques-Olivier Lachaud
Publication date: 1 December 2009
Published in: Discrete Geometry for Computer Imagery (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-3-642-04397-0_10
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Cited In (11)
- Tight bounds in the quadtree complexity theorem and the maximal number of pixels crossed by a curve of given length
- A linear time and space algorithm for detecting path intersection in \(\mathbb Z^d\)
- A polygonal approximation for general 4-contours corresponding to weakly simple curves
- A linear time combinatorial algorithm to compute the relative orthogonal convex hull of digital objects
- Combining topological maps, multi-label simple points, and minimum-length polygons for efficient digital partition model
- Faithful polygonal representation of the convex and concave parts of a digital curve
- Two linear-time algorithms for computing the minimum length polygon of a digital contour
- Digital straight segment filter for geometric description
- Computing the minimal perimeter polygon for digital objects in the triangular tiling
- Dynamic minimum length polygon
- Combinatorial Image Analysis
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