GPU-acceleration for moving particle semi-implicit method
From MaRDI portal
Publication:365582
DOI10.1016/J.COMPFLUID.2011.08.004zbMATH Open1271.76264OpenAlexW2028800890MaRDI QIDQ365582FDOQ365582
Authors: Chiemi Hori, Hitoshi Gotoh, Hiroyuki Ikari, Abbas Khayyer
Publication date: 4 September 2013
Published in: Computers and Fluids (Search for Journal in Brave)
Full work available at URL: http://hdl.handle.net/2433/148003
Recommendations
- Particle-based fluid flow simulations on GPGPU using CUDA
- Three-dimensional fluid flow simulations using GPU-based particle method
- GPU-accelerated 3-D finite volume particle method
- Incompressible SPH (ISPH) with fast Poisson solver on a GPU
- GPU accelerated finite volume methods for three-dimensional shallow water flows
Cites Work
Cited In (20)
- Particle sorting for the projection based particle method
- Numerical Simulation of Three-Dimensional Violent Free Surface Flows by GPU-Based MPS Method
- Particle-based fluid flow simulations on GPGPU using CUDA
- A fluid simulation system based on the MPS method
- Development of moving particle explicit (MPE) method for incompressible flows
- A GPU based compressible multiphase hydrocode for modelling violent hydrodynamic impact problems
- Mesh-free simulation of liquid sloshing subjected to harmonic excitations
- Border mapping multi-resolution (BMMR) technique for incompressible projection-based particle methods
- A Comparison Between Weakly-Compressible Smoothed Particle Hydrodynamics (WCSPH) and Moving Particle Semi-Implicit (MPS) Methods for 3D Dam-Break Flows
- Efficient 3D DNS of gas-solid flows on Fermi GPGPU
- A GPU-based parallel procedure for nonlinear analysis of complex structures using a coupled FEM/DEM approach
- Symmetric boundary condition for the MPS method with surface tension model
- Efficient rendering of breaking waves using MPS method
- GPU computing for meshfree particle method
- Nonlinear wave propagation and run-up generated by subaerial landslides modeled using meshless method
- Incompressible SPH (ISPH) with fast Poisson solver on a GPU
- Implementation of the moving particle semi-implicit method for free-surface flows on GPU clusters
- Three-dimensional fluid flow simulations using GPU-based particle method
- GPU-accelerated 3-D finite volume particle method
- Multi-resolution MPS method
Uses Software
This page was built for publication: GPU-acceleration for moving particle semi-implicit method
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q365582)