scientific article; zbMATH DE number 3823533
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Publication:3670933
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(47)- The Number Hides Game
- Raid games across a set with cyclic order
- Initial point search on weighted trees
- The cardinality of the sets involved in lattice games
- The value of the two cable ambush game
- A generalized inspection game
- A continuous game of ambush
- Optimizing periodic patrols against short attacks on the line and other networks
- scientific article; zbMATH DE number 4209901 (Why is no real title available?)
- Social distancing, gathering, search games: mobile agents on simple networks
- Searching symmetric networks with Utilitarian-Postman paths
- Inspection games in arms control
- Tools to manage search games on lattices
- A search game on a cyclic graph
- Some Cinderella Ruckle type games
- Continuous accumulation games in continuous regions
- The solution to an open problem for a caching game
- The reporting time problem: Integration of intelligence with verification
- A foraging problem: sit-and-wait versus active predation
- Rendezvous search on the line with bounded resources: Expected time minimization
- Network search games with immobile hider, without a designated searcher starting point
- A Caching Game with Infinitely Divisible Hidden Material
- scientific article; zbMATH DE number 1329110 (Why is no real title available?)
- A game locating a needle in a square haystack
- Accumulation games. I: Noisy search
- Infiltration games on arbitrary graphs
- Ambush and active search in multistage predator-prey interactions
- Discretization of the continuous ambush game
- Locating information with uncertainty in fully interconnected networks: The case of nondistributed memory
- Technical note -- Optimal patrol of a perimeter
- Cumulative search-evasion games
- A one-dimensional helicopter-submarine game
- A game related to the number of hides game
- scientific article; zbMATH DE number 7232854 (Why is no real title available?)
- Efficient distributions of arms‐control inspection effort
- A remark on a helicopter and submarine game
- Some games of search on a lattice
- A remark on the Princess and Monster search game
- Rendezvous of three agents on the line
- On simple MIX game
- Patrolling a perimeter
- A generalization of Ruckle's results for an ambush game
- An infiltration game on k arcs
- Continuous patrolling and hiding games
- A search game with unknown examination costs and travel times
- Static search games played over graphs and general metric spaces
- Weighted search games
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