scientific article; zbMATH DE number 4062593
From MaRDI portal
Publication:3796750
Recommendations
- scientific article; zbMATH DE number 4213488
- scientific article; zbMATH DE number 176772
- Ray shooting in polygons using geodesic triangulations
- scientific article; zbMATH DE number 432986
- Intersection graphs of rays and grounded segments
- Intersection graphs of rays and grounded segments
- An optimal algorithm for intersecting line segments in the plane
- Algorithms for ray-shooting and intersection searching
- scientific article; zbMATH DE number 4049401
- Capturing crossings: convex hulls of segment and plane intersections
Cited in
(24)- Topological sweep of the complete graph
- Applications of a new space-partitioning technique
- Implicitly representing arrangements of lines or segments
- Algorithms for bichromatic line-segment problems and polyhedral terrains
- An improved technique for output-sensitive hidden surface removal
- Information-seeking control under visibility-based uncertainty
- Computing the intersection-depth to polyhedra
- Lines through segments in 3D space
- scientific article; zbMATH DE number 432986 (Why is no real title available?)
- On Vertical Visibility in Arrangements of Segments and the Queue Size in the Bentley-Ottmann Line Sweeping Algorithm
- scientific article; zbMATH DE number 49092 (Why is no real title available?)
- Ray Shooting and Other Applications of Spanning Trees with Low Stabbing Number
- scientific article; zbMATH DE number 177563 (Why is no real title available?)
- An optimal algorithm for intersecting line segments in the plane
- New upper bounds for generalized intersection searching problems
- Infimaximal Frames: A Technique for Making Lines Look Like Segments
- Space searching for intersecting objects
- Properties of a level set algorithm for the visibility problems
- Algorithms for subpath convex hull queries and ray-shooting among segments
- On counting pairs of intersecting segments and off-line triangle range searching
- Efficient computation of crossing components and shortcut hulls
- Hopcroft's problem, log* shaving, two-dimensional fractional cascading, and decision trees
- A deterministic partition tree and applications
- Storing line segments in partition trees
This page was built for publication:
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q3796750)