The use of evolutionary programming based on training examples for the generation of finite state machines for controlling objects with complex behavior
DOI10.1134/S1064230713020020zbMATH Open1278.93175OpenAlexW2105016150MaRDI QIDQ393676FDOQ393676
Authors: A. V. Aleksandrov, S. V. Kazakov, F. N. Tsarev, A. A. Shalyto, Alexey A. Sergushichev
Publication date: 23 January 2014
Published in: Journal of Computer and Systems Sciences International (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1134/s1064230713020020
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- A genetic algorithm for finding a salesman's route
- Method of reduced tables for generation of automata with a large number of input variables based on genetic programming
- Genetic algorithms: state of the art, problems, and perspectives
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- MULTIPLE INTERACTING PROGRAMS: A REPRESENTATION FOR EVOLVING COMPLEX BEHAVIOR
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- Inducing finite state machines from training samples using ant colony optimization
- Advances in Artificial Intelligence – SBIA 2004
- Title not available (Why is that?)
- Title not available (Why is that?)
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