scientific article; zbMATH DE number 194279

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Publication:4041072





[The articles of this volume will not be indexed individually.] The book as with any proceedings - especially in a rather new field - is very hard to survey. It contains about a dozen different topics, from mathematical background to hardware equipment and DIGITART-type spectacle. The book seems to cover all the significant chapters of computer graphics but fails to give a comprehensive picture about it for amateurs or experts. (An exhaustive discussion would, however, need about a middle- sized library.) The most detailed parts are the interface between graphics and geometry: fitting, tiling, random surfaces, problems in 3D graphics, shading, random fractals, etc. Some of the papers deal with mathematical tools as Bezier forms, ramification of trees and spectral theory of fractals, different graphical algorithms, polyhedra modelling. The treating of hardware and software aids suggest a very high-level environment with respect to both displays and interfaces (colour and 3D displays, DSP, windows, rasterization, etc.). The book contains about a hundred colour illustrations, too. On the one hand some of them suggest industrial (CAD) applications; on the other the larger part is a very attractive sample from the world of arts (photo- like displays, animation, interesting montages, etc.). The two concepts meet in the relationship of fractals and nature - as a very new and very exciting possibility of computer graphics.











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