Noise and the magic square game
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Publication:424220
DOI10.1007/S11128-011-0254-XzbMATH Open1239.81024OpenAlexW2014099997MaRDI QIDQ424220FDOQ424220
Authors: Ivan Fialík
Publication date: 31 May 2012
Published in: Quantum Information Processing (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s11128-011-0254-x
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Cites Work
Cited In (8)
- Winning strategies for pseudo-telepathy games using single non-local box
- Noise and the Mermin-GHZ game
- Unitary noise and the Mermin-GHZ game
- PSEUDO-TELEPATHY: INPUT CARDINALITY AND BELL-TYPE INEQUALITIES
- Implementing 2-qubit pseudo-telepathy games on noisy intermediate scale quantum computers
- Distinguishing quantum channels via magic squares game
- NOISE EFFECTS IN QUANTUM MAGIC SQUARES GAME
- Relativistic quantum pseudo-telepathy
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