Recommendations
Cites work
Cited in
(8)- Winning strategies for pseudo-telepathy games using single non-local box
- Noise and the Mermin-GHZ game
- Unitary noise and the Mermin-GHZ game
- PSEUDO-TELEPATHY: INPUT CARDINALITY AND BELL-TYPE INEQUALITIES
- Implementing 2-qubit pseudo-telepathy games on noisy intermediate scale quantum computers
- Distinguishing quantum channels via magic squares game
- NOISE EFFECTS IN QUANTUM MAGIC SQUARES GAME
- Relativistic quantum pseudo-telepathy
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