scientific article; zbMATH DE number 1305036
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Publication:4251963
zbMATH Open0940.68153MaRDI QIDQ4251963FDOQ4251963
Authors: Konrad Polthier, Markus Schmies
Publication date: 1998
Title of this publication is not available (Why is that?)
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Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Curves in Euclidean and related spaces (53A04)
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- Geodesic curve computations on surfaces
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- Geometric triangulations and discrete Laplacians on manifolds: an update
- A geometric method for computation of geodesic on parametric surfaces
- Geodesic polyhedra and nets
- Finding Shortest Paths in a Sequence of Triangles in 3D by the Planar Unfolding
- Discrete derivatives of vector fields on surfaces -- an operator approach
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- Geodesics on point clouds
- Geodesic Walks in Polytopes
- Computing the Riemannian center of mass on meshes
- Parallel chen-han (PCH) algorithm for discrete geodesics
- Bending models of lipid bilayer membranes: spontaneous curvature and area-difference elasticity
- An algorithm for the construction of intrinsic Delaunay triangulations with applications to digital geometry processing
- Affine invariant geometry for non-rigid shapes
- Non-uniform interpolatory subdivision schemes with improved smoothness
- Thaw: A Tool for Approximating Cut Loci on a Triangulation of a Surface
- Geodesics in non-positively curved plane tessellations
- On the angular defect of triangulations and the pointwise approximation of curvatures
- Estimating differential quantities using polynomial fitting of osculating jets
- Geodesic-like curves on parametric surfaces
- Vortices on Closed Surfaces
- Finding shortest paths in a sequence of triangles in 3D by the method of orienting curves
- The funnel tree algorithm for finding shortest paths on polyhedral surfaces
- Straightest Paths on Meshes by Cutting Planes
- Finding globally shortest paths through a sequence of adjacent triangles by the method of orienting curves
- Multiple shooting approach for computing approximately shortest paths on convex polytopes
- Computing approximately shortest descending paths on convex terrains via multiple shooting
- De Casteljau's algorithm on manifolds
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