Computing Vertex Normals from Polygonal Facets
From MaRDI portal
Publication:4253631
DOI10.1080/10867651.1998.10487487zbMath0927.68103OpenAlexW1983403172MaRDI QIDQ4253631
Grit Thürmer, Charles A. Wüthrich
Publication date: 9 August 1999
Published in: Journal of Graphics Tools (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1080/10867651.1998.10487487
Related Items (11)
Finite-volume scheme for the solution of integral boundary layer equations ⋮ A discrete-forcing immersed boundary method for the fluid-structure interaction of an elastic slender body ⋮ Bending models of lipid bilayer membranes: spontaneous curvature and area-difference elasticity ⋮ A contact smoothing method for arbitrary surface meshes using Nagata patches ⋮ On the interpolation of normal vectors for triangle meshes ⋮ triSurfaceImmersion: computing volume fractions and signed distances from triangulated surfaces immersed in unstructured meshes ⋮ Semi-supervised semantic mapping through label propagation with semantic texture meshes ⋮ Triangular surface mesh fairing via Gaussian curvature flow ⋮ Finite element procedures for computing normals and mean curvature on triangulated surfaces and their use for mesh refinement ⋮ An anisotropic scale-invariant unstructured mesh generator suitable for volumetric imaging data ⋮ Optimizing Query Perturbations to Enhance Shape Retrieval
This page was built for publication: Computing Vertex Normals from Polygonal Facets