A faster circle-sweep Delaunay triangulation algorithm
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Publication:427141
DOI10.1016/j.advengsoft.2011.09.003zbMath1239.68075OpenAlexW2081458114MaRDI QIDQ427141
Gholamhossein Dastghaibyfard, Ahmad Biniaz
Publication date: 13 June 2012
Published in: Advances in Engineering Software (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.advengsoft.2011.09.003
computational geometryDelaunay triangulationin-circle testrecursive edge-flippingsweep-circlesweep-line
Nonnumerical algorithms (68W05) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05)
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Cites Work
- Delaunay triangulation and the convex hull of n points in expected linear time
- Higher-dimensional Voronoi diagrams in linear expected time
- Generating realistic terrains with higher-order Delaunay triangulations
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- A sweepline algorithm for Voronoi diagrams
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- Higher order Delaunay triangulations
- Constrained higher order Delaunay triangulations
- General-dimensional constrained Delaunay and constrained regular triangulations. I: Combinatorial properties
- Three-dimensional Delaunay mesh generation
- Primitives for the manipulation of general subdivisions and the computation of Voronoi
- Two algorithms for constructing a Delaunay triangulation
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