How good is a strategy in a game with Nature?
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Abstract: We consider games with two antagonistic players --- 'Elo"ise (modelling a program) and Ab'elard (modelling a byzantine environment) --- and a third, unpredictable and uncontrollable player, that we call Nature. Motivated by the fact that the usual probabilistic semantics very quickly leads to undecidability when considering either infinite game graphs or imperfect-information, we propose two alternative semantics that leads to decidability where the probabilistic one fails: one based on counting and one based on topology.
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Cited in
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- scientific article; zbMATH DE number 3916056 (Why is no real title available?)
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