How good is a strategy in a game with Nature?
From MaRDI portal
Publication:4635840
Abstract: We consider games with two antagonistic players --- 'Elo"ise (modelling a program) and Ab'elard (modelling a byzantine environment) --- and a third, unpredictable and uncontrollable player, that we call Nature. Motivated by the fact that the usual probabilistic semantics very quickly leads to undecidability when considering either infinite game graphs or imperfect-information, we propose two alternative semantics that leads to decidability where the probabilistic one fails: one based on counting and one based on topology.
Recommendations
Cited in
(7)- How Good Is a Strategy in a Game with Nature?
- Quantifying Bounds in Strategy Logic
- Counting branches in trees using games
- Fair adversaries and randomization in two-player games
- Baire category quantifier in monadic second order logic
- Monadic Second Order Logic with Measure and Category Quantifiers
- scientific article; zbMATH DE number 3916056 (Why is no real title available?)
This page was built for publication: How good is a strategy in a game with Nature?
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q4635840)