How good is a strategy in a game with Nature?
From MaRDI portal
Publication:4635840
DOI10.1109/LICS.2015.62zbMATH Open1401.68169arXiv2002.09942MaRDI QIDQ4635840FDOQ4635840
Authors: Arnaud Carayol, Olivier Serre
Publication date: 23 April 2018
Published in: 2015 30th Annual ACM/IEEE Symposium on Logic in Computer Science (Search for Journal in Brave)
Abstract: We consider games with two antagonistic players --- 'Elo"ise (modelling a program) and Ab'elard (modelling a byzantine environment) --- and a third, unpredictable and uncontrollable player, that we call Nature. Motivated by the fact that the usual probabilistic semantics very quickly leads to undecidability when considering either infinite game graphs or imperfect-information, we propose two alternative semantics that leads to decidability where the probabilistic one fails: one based on counting and one based on topology.
Full work available at URL: https://arxiv.org/abs/2002.09942
Recommendations
Other game-theoretic models (91A40) Games involving topology, set theory, or logic (91A44) Semantics in the theory of computing (68Q55)
Cited In (7)
- How Good Is a Strategy in a Game with Nature?
- Quantifying Bounds in Strategy Logic
- Counting branches in trees using games
- Fair adversaries and randomization in two-player games
- Baire category quantifier in monadic second order logic
- Monadic Second Order Logic with Measure and Category Quantifiers
- Title not available (Why is that?)
This page was built for publication: How good is a strategy in a game with Nature?
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q4635840)