Natural strategic ability
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Publication:2289013
model checkingmulti-agent systemsbounded rationalityconcurrent gamesalternating-time temporal logicstrategic abilityrational verification
Specification and verification (program logics, model checking, etc.) (68Q60) Agent technology and artificial intelligence (68T42) Temporal logic (03B44) Models and methods for concurrent and distributed computing (process algebras, bisimulation, transition nets, etc.) (68Q85) Rationality and learning in game theory (91A26)
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Cites work
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- A Tool for the Automated Verification of Nash Equilibria in Concurrent Games
- A course in game theory.
- A foundation for Markov equilibria in sequential games with finite social memory
- A logic of strategic ability under bounded memory
- ATL Satisfiability is Indeed EXPTIME-complete
- ATL with Strategy Contexts and Bounded Memory
- ATL* Satisfiability Is 2EXPTIME-Complete
- Alternating-time logic with imperfect recall
- Alternating-time temporal logic
- Alternating-time temporal logic with finite-memory strategies
- Complete axiomatization and decidability of alternating-time temporal logic
- Constructive knowledge: what agents can achieve under imperfect information
- Cooperation, knowledge, and time: Alternating-time temporal epistemic logic and its applications
- Counterexample explanation by learning small strategies in Markov decision processes
- Expressing properties of resource-bounded systems: the logics RTL\(^{*}\) and RTL
- From finite automata to regular expressions and back -- a summary on descriptional complexity
- From liveness to promptness
- From model checking to equilibrium checking: reactive modules for rational verification
- How Robust Is the Folk Theorem?*
- Imitation in large games
- Iterated Boolean games
- Making the best of limited memory in multi-player discounted sum games
- Model Checking Logics of Strategic Ability: Complexity*
- Model checking a path (preliminary report)
- Model checking abilities of agents: a closer look
- Model checking discounted temporal properties
- Model-checking for resource-bounded ATL with production and consumption of resources
- Money is memory
- Multiagent Systems
- On epistemic temporal strategic logic
- On promptness in parity games
- On the (un-)decidability of model checking resource-bounded agents
- On the Expressiveness and Complexity of ATL
- PRISM-games: a model checker for stochastic multi-player games
- Process logic: Expressiveness, decidability, completeness
- Programming Multi-Agent Systems in AgentSpeak usingJason
- Reasoning about agent programs using ATL-like logics
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- Reasoning about memoryless strategies under partial observability and unconditional fairness constraints
- Reasoning about strategies
- Reasoning about strategies: on the model-checking problem
- Reasoning about strategies: on the satisfiability problem
- Reasoning about temporal properties of rational play
- Receipt-free secret-ballot elections (extended abstract)
- Stability under strategy switching
- Strategy logic
- Strategy representation by decision trees in reactive synthesis
- Succinctness of the complement and intersection of regular expressions
- The polynomial-time hierarchy
- The virtues of idleness: a decidable fragment of resource agent logic
- Timed Concurrent Game Structures
- Verifying agents with memory is harder than it seemed
- What makes \textsc{Atl}* decidable? A decidable fragment of strategy logic
- mcmas: A Model Checker for Multi-agent Systems
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