Client-waiter games on complete and random graphs

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Publication:504971

zbMATH Open1353.05085arXiv1603.05429MaRDI QIDQ504971FDOQ504971


Authors: Oren Dean, Michael Krivelevich Edit this on Wikidata


Publication date: 18 January 2017

Published in: The Electronic Journal of Combinatorics (Search for Journal in Brave)

Abstract: For a graph G, a monotone increasing graph property P and positive integer q, we define the Client-Waiter game to be a two-player game which runs as follows. In each turn Waiter is offering Client a subset of at least one and at most q+1 unclaimed edges of G from which Client claims one, and the rest are claimed by Waiter. The game ends when all the edges have been claimed. If Client's graph has property P by the end of the game, then he wins the game, otherwise Waiter is the winner. In this paper we study several Client-Waiter games on the edge set of the complete graph, and the H-game on the edge set of the random graph. For the complete graph we consider games where Client tries to build a large star, a long path and a large connected component. We obtain lower and upper bounds on the critical bias for these games and compare them with the corresponding Waiter-Client games and with the probabilistic intuition. For the H-game on the random graph we show that the known results for the corresponding Maker-Breaker game are essentially the same for the Client-Waiter game, and we extend those results for the biased games and for trees.


Full work available at URL: https://arxiv.org/abs/1603.05429

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