Vertex guarding for dynamic orthogonal art galleries

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Publication:5072223




Abstract: We devise an algorithm for surveying a dynamic orthogonal polygonal domain by placing one guard at each vertex in a subset of its vertices, i.e., whenever an orthogonal polygonal domain {cal P'} is modified to result in another orthogonal polygonal domain {cal P}, our algorithm updates the set of vertex guards surveying {cal P'} so that the updated guard set surveys {cal P}. Our algorithm modifies the guard placement in O(k lg{(n+n')}) amortized time while ensuring the updated orthogonal polygonal domain with h holes and n vertices is guarded using at most lfloor (n+2h)/4 floor vertex guards. For the special case of the initial orthogonal polygon being hole-free and each update resulting in a hole-free orthogonal polygon, our guard update algorithm takes O(klg{(n+n')}) worst-case time. Here, n' and n are the number of vertices of the orthogonal polygon before and after the update, respectively; and, k is the sum of |n - n'| and the number of updates to a few structures maintained by our algorithm. Further, by giving a construction, we show it suffices for the algorithm to consider only the case in which the parity of the number of reflex vertices of both {cal P'} and {cal P} are equal.









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