Homicidal chauffeur game: history and modern studies
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Publication:5198529
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- Conic surveillance evasion
- Level sets of the value function in differential games with the homicidal chauffeur dynamics
- Numerical Investigation of the Value Function for the Homicidal Chauffeur Problem with a More Agile Pursuer
- On Curves of Minimal Length with a Constraint on Average Curvature, and with Prescribed Initial and Terminal Positions and Tangents
- Optimal paths for a car that goes both forwards and backwards
- Role determination in an aerial dogfight
- The genesis of differential games in light of Isaacs' contributions
- The surveillance-evasion game of degree
- To pursue or to evade - That is the question
- Two algorithms for approximate construction of the set of positional absorption in the game problem of pursuit
- Two-target game model of an air combat with fire-and-forget all-aspect missiles
- Two-target pursuit-evasion differential games in the plane
- Viability theory
- Visualization of value function in time-optimal differential games
Cited in
(6)- Homicidal chauffeur game. History and modern studies. Transl. from the Russian
- A two-phase evasive strategy for a pursuit-evasion problem involving two non-holonomic agents with incomplete information
- A single player and a mass of agents: A pursuit evasion-like game
- Multiplayer homicidal chauffeur reach-avoid games: a pursuit enclosure function approach
- The classical homicidal chauffeur game
- Antony Merz and his works
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