Game Theoretic Control of Multiagent Systems

From MaRDI portal
Publication:5232200

DOI10.1137/18M1177615zbMATH Open1422.91059arXiv1608.00192OpenAlexW2964008208MaRDI QIDQ5232200FDOQ5232200

Jinhuan Wang, Ting Liu, Xiao Zhang, Daizhan Cheng

Publication date: 30 August 2019

Published in: SIAM Journal on Control and Optimization (Search for Journal in Brave)

Abstract: Control of multi-agent systems via game theory is investigated. Assume a system level object is given, the utility functions for individual agents are designed to convert a multi-agent system into a potential game. First, for fixed topology, a necessary and sufficient condition is given to assure the existence of local information based utility functions. Then using local information the system can converge to a maximum point of the system object, which is a Nash equilibrium. It is also proved that a networked evolutionary potential game is a special case of this multi-agent system. Second, for time-varying topology, the state based potential game is utilized to design the optimal control. A strategy based Markov state transition process is proposed to assure the existence of state based potential function. As an extension of the fixed topology case, a necessary and sufficient condition for the existence of state depending utility functions using local information is also presented. It is also proved that using better reply with inertia strategy, the system converges to a maximum strategy of the state based system object, which is called the recurrent state equilibrium.


Full work available at URL: https://arxiv.org/abs/1608.00192





Cites Work


Cited In (19)


Recommendations





This page was built for publication: Game Theoretic Control of Multiagent Systems

Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q5232200)