Geodesic-preserving polygon simplification
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Publication:5261017
Abstract: Polygons are a paramount data structure in computational geometry. While the complexity of many algorithms on simple polygons or polygons with holes depends on the size of the input polygon, the intrinsic complexity of the problems these algorithms solve is often related to the reflex vertices of the polygon. In this paper, we give an easy-to-describe linear-time method to replace an input polygon by a polygon such that (1) contains , (2) has its reflex vertices at the same positions as , and (3) the number of vertices of is linear in the number of reflex vertices. Since the solutions of numerous problems on polygons (including shortest paths, geodesic hulls, separating point sets, and Voronoi diagrams) are equivalent for both and , our algorithm can be used as a preprocessing step for several algorithms and makes their running time dependent on the number of reflex vertices rather than on the size of .
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Cites work
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Cited in
(8)- scientific article; zbMATH DE number 98471 (Why is no real title available?)
- Piercing pairwise intersecting geodesic disks
- On simplifying shapes by subjecting them to collinearity constraints
- Plane geodesic spanning trees, Hamiltonian cycles, and perfect matchings in a simple polygon
- Approximating the smallest \(k\)-enclosing geodesic disc in a simple polygon
- Shortcut hulls: vertex-restricted outer simplifications of polygons
- Geodesic-preserving polygon simplification
- Kinetic Geodesic Voronoi Diagrams in a Simple Polygon
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