Essential mathematics for games and interactive applications
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Publication:5261257
zbMATH Open1322.68007MaRDI QIDQ5261257FDOQ5261257
Authors: James M. van Verth, Lars M. Bishop
Publication date: 2 July 2015
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- A robust parallel algorithm for Eulerian-Lagrangian method crossing sliding non-conformal interfaces
- Title not available (Why is that?)
- 3D math primer for graphics and game development
- A scalable, robust parallel algorithm on handling of sliding non-conformal interfaces with an efficient supermesh method
- Unified strategy of supermesh generation for planar, cylindrical, and spherical non-conformal interfaces by using 2-D intersection algorithm
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