scientific article; zbMATH DE number 3205803
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(36)- Two-batch liar games on a general bounded channel
- Binary search in graphs revisited
- Strategies for the Renyi--Ulam game with fixed number of lies
- Separable collusion-secure multimedia codes
- An efficient noisy binary search in graphs via Median approximation
- The power of adaptivity in source identification with time queries on the path
- On the multi-interval Ulam-Rényi game: for 3 lies 4 intervals suffice
- Coding with noiseless feedback
- Identifying defective sets using queries of small size
- Perfect minimally adaptive \(q\)-ary search with unreliable tests
- The Rényi-Ulam pathological liar game with a fixed number of lies
- Exact learning from an honest teacher that answers membership queries
- Searching with lies under error transition cost constraints
- Q-ary Ulam-Rényi game with constrained lies
- The Interval Liar Game
- scientific article; zbMATH DE number 4110620 (Why is no real title available?)
- Perfect strategies for the Ulam-Rényi game with multi-interval questions
- Superimposed codes and threshold group testing
- Search when the lie depends on the target
- Optimal sorting with persistent comparison errors
- Binary search in graphs revisited
- On the theory of random search
- Searching games with errors -- fifty years of coping with liars
- Least adaptive optimal search with unreliable tests
- Rényi-Berlekamp-Ulam searching game with bi-interval queries and two lies
- Correcting a single error in feedback channels
- External-memory sorting with comparison errors
- Playing Guess Who with your kids: code-word strategy against adversaries
- A logical framework for data-driven reasoning
- Twenty questions with random error
- Learning with comparison feedback: online estimation of sample statistics
- The entropy of lies: playing twenty questions with a liar
- Noisy (binary) searching: simple, fast and correct
- Searching with lies under error cost constraints
- How to play the majority game with a liar
- How to play the one-lie Rényi-Ulam game
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