Playing Guess Who with your kids: code-word strategy against adversaries
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Publication:6614014
DOI10.1016/J.TCS.2024.114766MaRDI QIDQ6614014FDOQ6614014
Authors: Ami Paz, Liat Peterfreund
Publication date: 7 October 2024
Published in: Theoretical Computer Science (Search for Journal in Brave)
Cites Work
- Solution of Ulam's problem on searching with a lie
- Title not available (Why is that?)
- Locating a target with an agent guided by unreliable local advice
- Introduction to Coding Theory
- Title not available (Why is that?)
- Mastermind
- Searching games with errors -- fifty years of coping with liars
- On Databases with Incomplete Information
- Title not available (Why is that?)
- Efficient solutions for mastermind using genetic algorithms
- Solution of Ulam's searching game with three lies or an optimal adaptive strategy for binary three-error-correcting codes
- Ulam's searching game with two lies
- Title not available (Why is that?)
- Query complexity of mastermind variants
- Delayed binary search, or playing twenty questions with a procrastinator
- OPTIMAL STRATEGY IN “GUESS WHO?”: BEYOND BINARY SEARCH
- Playing Mastermind With Many Colors
- Navigating in Trees with Permanently Noisy Advice
- A framework for searching in graphs in the presence of errors
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