A fast spectral method for the Boltzmann collision operator with general collision kernels
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Abstract: We propose a simple fast spectral method for the Boltzmann collision operator with general collision kernels. In contrast to the direct spectral method cite{PR00, GT09} which requires memory to store precomputed weights and has numerical complexity, the new method has complexity , where is the number of discretization points in each of the three velocity dimensions and is the total number of discretization points on the sphere and . Furthermore, it requires no precomputation for the variable hard sphere (VHS) model and only memory to store precomputed functions for more general collision kernels. Although a faster spectral method is available cite{MP06} (with complexity ), it works only for hard sphere molecules, thus limiting its use for practical problems. Our new method, on the other hand, can apply to arbitrary collision kernels. A series of numerical tests is performed to illustrate the efficiency and accuracy of the proposed method.
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