Linear-quadratic mean field Stackelberg games with state and control delays
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Publication:5355199
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Cited in
(23)- Leader-follower decentralized optimal control for large population hexarotors with tilted propellers: a Stackelberg game approach
- Probabilistic approach to mean field games and mean field type control problems with multiple populations
- Linear-quadratic generalized Stackelberg games with jump-diffusion processes and related forward-backward stochastic differential equations
- A class of hybrid LQG mean field games with state-invariant switching and stopping strategies
- Exploratory LQG mean field games with entropy regularization
- Systemic risk and stochastic games with delay
- Zero-Sum Stackelberg Stochastic Linear-Quadratic Differential Games
- Linear-Quadratic Stochastic Stackelberg Games of N Players for Time-Delay Systems and Related FBSDEs
- Stackelberg solution of first-order mean field game with a major player
- Linear quadratic mean field games with a major player: the multi-scale approach
- Linear quadratic mean field games: decentralized \(O(1/N)\)-Nash equilibria
- Stochastic control with delayed information and related nonlinear master equation
- Open-loop Stackelberg strategies in a linear-quadratic differential game with time delay
- Hierarchical structures and leadership design in mean-field-type games with polynomial cost
- A linear quadratic stochastic Stackelberg differential game with time delay
- A linear-quadratic mean-field stochastic Stackelberg differential game with random exit time
- Mean field Stackelberg games: aggregation of delayed instructions
- Crandall-Lions viscosity solutions for path-dependent PDEs: the case of heat equation
- A nonhomogeneous mean-field linear-quadratic optimal control problem and application
- Convex analysis for LQG systems with applications to major-minor LQG mean-field game systems
- Control strategies for the dynamics of large particle systems
- Bilevel optimization: theory, algorithms, applications and a bibliography
- Mean-field leader-follower games with terminal state constraint
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