GPU accelerated simulations of 3D deterministic particle transport using discrete ordinates method
DOI10.1016/J.JCP.2011.04.010zbMATH Open1221.82085OpenAlexW2007847710MaRDI QIDQ551028FDOQ551028
Authors: Chunye Gong, Jie Liu, Lihua Chi, Jingyue Fang, Zhenghu Gong, Hao-Wei Huang
Publication date: 13 July 2011
Published in: Journal of Computational Physics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.jcp.2011.04.010
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Cites Work
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- GPU accelerated simulations of bluff body flows using vortex particle methods
- High-order finite-element seismic wave propagation modeling with MPI on a large GPU cluster
- General purpose molecular dynamics simulations fully implemented on graphics processing units
- GPU accelerated Monte Carlo simulation of the 2D and 3D Ising model
- Large calculation of the flow over a hypersonic vehicle using a GPU
- Title not available (Why is that?)
- On consistent time-integration methods for radiation hydrodynamics in the equilibrium diffusion limit: Low-energy-density regime
- GPU accelerated molecular dynamics simulation of thermal conductivities
- GPU-accelerated molecular dynamics simulation for study of liquid crystalline flows
- On the use of flux limiters in the discrete ordinates method for 3D radiation calculations in absorbing and scattering media
- Spatial differencing of the transport equation: Positivity vs. accuracy
- Acceleration of the Smith-Waterman algorithm using single and multiple graphics processors
Cited In (18)
- Air pollution modelling using a graphics processing unit with CUDA
- A fast and interactive heat conduction simulator on GPUs
- Monte Carlo simulation of X-ray and gamma-ray photon transport on a graphics-processing unit
- An efficient radial basis functions mesh deformation with greedy algorithm based on recurrence Cholesky decomposition and parallel computing
- Computational challenge of fractional differential equations and the potential solutions: a survey
- A coarse grained particle transport solver designed specifically for graphics processing units
- Is GPU the future of scientific computing?
- A piecewise memory principle for fractional derivatives
- An efficient simulation of the fractional chaotic system and its synchronization
- An efficient iteration method for Toeplitz-plus-band triangular systems generated from fractional ordinary differential equation
- An efficient wavefront parallel algorithm for structured three dimensional LU-SGS
- An efficient parallel algorithm for Caputo fractional reaction-diffusion equation with implicit finite-difference method
- Solving the Caputo fractional reaction-diffusion equation on GPU
- Simulation of stochastic processes using graphics hardware
- A parallel algorithm for the Riesz fractional reaction-diffusion equation with explicit finite difference method
- GPU-accelerated T-matrix algorithm for light-scattering simulations
- The novel implicit LU-SGS parallel iterative method based on the diffusion equation of a nuclear reactor on a GPU cluster
- A Monte Carlo volumetric-ray-casting estimator for global fluence tallies on GPUs
Uses Software
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