scientific article; zbMATH DE number 3305051
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Publication:5586352
zbMATH Open0192.07602MaRDI QIDQ5586352FDOQ5586352
Authors: Edward F. Moore
Publication date: 1964
Title of this publication is not available (Why is that?)
Cited In (33)
- Algorithmic and complexity issues of robot motion in an uncertain environment
- Implementations of FSSP Algorithms on Fault-Tolerant Cellular Arrays
- A 4-states algebraic solution to linear cellular automata synchronization
- Revisiting the cutting of the firing squad synchronization
- The Firing Squad Problem Revisited.
- State-efficient realization of fault-tolerant FSSP algorithms
- Firing squad synchronization problem in reversible cellular automata
- The firing squad synchronization problem with sub-generals
- Intrinsically universal \(n\)-dimensional quantum cellular automata
- (A-)synchronous (non)-deterministic cell spaces simulating each other
- On time optimal solutions of the firing squad synchronization problem for two-dimensional paths
- The minimum firing time of the generalized firing squad synchronization problem for squares
- A design of generalized minimum-state-change FSSP algorithms and their implementations
- FSSP Algorithms for 2D Rectangular Arrays. Recent Developments
- Invertible cellular automata: A review
- The firing squad synchronization problem for graphs
- Synchronization and computing capabilities of linear asynchronous structures
- On the minimal firing time of the firing squad synchronization problem for polyautomata networks
- Time-Optimum Smaller-State Synchronizers for Cellular Automata
- The firing squad synchronization problem for a class of polyautomata networks
- Smaller solutions for the firing squad
- About 4-States Solutions to the Firing Squad Synchronization Problem
- The firing squad synchronization problem on CA with multiple updating cycles
- A class of time-optimum FSSP algorithms for multi-dimensional cellular arrays
- Synchronization of interacting automata
- Path-planning strategies for a point mobile automaton moving amidst unknown obstacles of arbitrary shape
- Cutting the Firing Squad Synchronization
- A new optimum-time firing squad synchronization algorithm for two-dimensional rectangle arrays: one-sided recursive halving based
- An adaptive algorithm for P system synchronization
- A seven-state time-optimum square synchronizer
- Error detection and correction in firing squad synchronization problem
- A new reconstruction and the first implementation of Goto's FSSP algorithm
- The firing squad problem revisited
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