Curves and Surfaces for Computer Graphics
DOI10.1007/0-387-28452-4zbMath1083.65022MaRDI QIDQ5705383
Publication date: 8 November 2005
Full work available at URL: https://doi.org/10.1007/0-387-28452-4
textbook; computer graphics; Bézier curve; polynomial interpolation; de Casteljau algorithm; subdivision methods; geometric modelling; sweep surface; Coons surface patch; rendering algorithm; Mathematica codes; Ferguson surface patch; splines and B-splines
65D07: Numerical computation using splines
68-01: Introductory exposition (textbooks, tutorial papers, etc.) pertaining to computer science
68U05: Computer graphics; computational geometry (digital and algorithmic aspects)
65D18: Numerical aspects of computer graphics, image analysis, and computational geometry
65D05: Numerical interpolation
65D17: Computer-aided design (modeling of curves and surfaces)
65-01: Introductory exposition (textbooks, tutorial papers, etc.) pertaining to numerical analysis
51N05: Descriptive geometry
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