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On the use of shape primitives for reversible surface skeletonization.

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Publication:5902452
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DOI10.1007/B94107zbMATH Open1254.68321OpenAlexW2913003025MaRDI QIDQ5902452FDOQ5902452


Authors: Stina Svensson, Pieter Jonker Edit this on Wikidata


Publication date: 5 January 2010

Published in: Lecture Notes in Computer Science (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1007/b94107




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zbMATH Keywords

distance transformmathematical morphologytopological erosion


Mathematics Subject Classification ID

Computer graphics; computational geometry (digital and algorithmic aspects) (68U05)



Cited In (4)

  • Title not available (Why is that?)
  • Surface sketching with a voxel-based skeleton
  • Title not available (Why is that?)
  • Dual-primal skeleton: a thinning scheme for vertex sets lying on a surface mesh





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