Generalized conditional gradient and learning in potential mean field games
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Publication:6072098
exploitabilityfictitious playgeneralized conditional gradientlearningmean field gamesmean field optimal control
Hamilton-Jacobi equations (35F21) PDEs in connection with game theory, economics, social and behavioral sciences (35Q91) Optimality conditions for problems involving partial differential equations (49K20) Methods of reduced gradient type (90C52) Mean field games (aspects of game theory) (91A16) Rationality and learning in game theory (91A26) Decision theory (91B06)
Abstract: We investigate the resolution of second-order, potential, and monotone mean field games with the generalized conditional gradient algorithm, an extension of the Frank-Wolfe algorithm. We show that the method is equivalent to the fictitious play method. We establish rates of convergence for the optimality gap, the exploitability, and the distances of the variables to the unique solution of the mean field game, for various choices of stepsizes. In particular, we show that linear convergence can be achieved when the stepsizes are computed by linesearch.
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Cited in
(10)- Learning in mean field games: The fictitious play
- A fast proximal gradient method and convergence analysis for dynamic mean field planning
- Learning Optimal Policies in Potential Mean Field Games: Smoothed Policy Iteration Algorithms
- Game on Random Environment, Mean-Field Langevin System, and Neural Networks
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