Optimal schemes for combinatorial query problems with integer feedback

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Publication:6138906

DOI10.5070/C63261997zbMATH Open1530.91109arXiv2203.09496OpenAlexW4386744372MaRDI QIDQ6138906FDOQ6138906

Anders Martinsson

Publication date: 16 December 2023

Published in: Combinatorial Theory (Search for Journal in Brave)

Abstract: A query game is a pair of a set Q of queries and a set mathcalF of functions, or codewords f:QightarrowmathbbZ. We think of this as a two-player game. One player, Codemaker, picks a hidden codeword finmathcalF. The other player, Codebreaker, then tries to determine f by asking a sequence of queries qinQ, after each of which Codemaker must respond with the value f(q). The goal of Codebreaker is to uniquely determine f using as few queries as possible. Two classical examples of such games are coin-weighing with a spring scale, and Mastermind, which are of interest both as recreational games and for their connection to information theory. In this paper, we will present a general framework for finding short solutions to query games. As applications, we give new self-contained proofs of the query complexity of variations of the coin-weighing problems, and prove new results that the deterministic query complexity of Mastermind with n positions and k colors is Theta(nlogk/logn+k) if only black-peg information is provided, and Theta(nlogk/logn+k/n) if both black- and white-peg information is provided. In the deterministic setting, these are the first up to constant factor optimal solutions to Mastermind known for any kgeqn1o(1).


Full work available at URL: https://arxiv.org/abs/2203.09496




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