Rigid clumps in the \textit{MercuryDPM} particle dynamics code
DOI10.1016/J.CPC.2023.109034arXiv2310.05027OpenAlexW4389160412MaRDI QIDQ6151895FDOQ6151895
Authors: I. Ostanin, Vasileios Angelidakis, Timo Plath, Sahar Pourandi, A. R. Thornton, Thomas Weinhart
Publication date: 12 February 2024
Published in: Computer Physics Communications (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/2310.05027
Recommendations
- MercuryDPM: a fast and flexible particle solver. Part A: Technical advances
- Recent Advances in MercuryDPM
- Shape representation of axi‐symmetrical, non‐spherical particles in discrete element simulation using multi‐element model particles
- Spherical harmonic-based dem in LAMMPS: Implementation, verification and performance assessment
- Algorithms and capabilities of \textit{Solidity} to simulate interactions and packing of complex shapes
discrete element methodfinite difference time integrationcontact detection algorithmDzhanibekov effectgranular material modelnonspherical particle dynamicspolydisperse particle system
Granularity (74E20) Finite difference methods applied to problems in solid mechanics (74S20) Numerical and other methods in solid mechanics (74S99)
Cites Work
- Fast, flexible particle simulations -- an introduction to MercuryDPM
- The twisting tennis racket
- A method to model realistic particle shape and inertia in DEM
- Shape representation of axi‐symmetrical, non‐spherical particles in discrete element simulation using multi‐element model particles
- Quaternion-based rigid body rotation integration algorithms for use in particle methods
- Explicit exact formulas for the 3-D tetrahedron inertia tensor in terms of its vertex coordinates
- Domino Waves
- Mono-monostatic bodies: the answer to Arnold's question.
Cited In (1)
This page was built for publication: Rigid clumps in the \textit{MercuryDPM} particle dynamics code
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q6151895)