On parameterized complexity of binary networked public goods game

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Publication:6185945

DOI10.1007/S00453-023-01174-4arXiv2012.01880OpenAlexW3106803449MaRDI QIDQ6185945FDOQ6185945


Authors: Arnab Maiti, Palash Dey Edit this on Wikidata


Publication date: 9 January 2024

Published in: Algorithmica (Search for Journal in Brave)

Abstract: In the Binary Networked Public Goods game, every player needs to decide if she participates in a public project whose utility is shared equally by the community. We study the problem of deciding if there exists a pure strategy Nash equilibrium (PSNE) in such games. The problem is already known to be NP-complete. We provide fine-grained analysis of this problem under the lens of parameterized complexity theory. We consider various natural graph parameters and show either W[1]-hardness or exhibit an FPT algorithm. We finally exhibit some special graph classes, for example path, cycle, bi-clique, complete graph, etc., which always have a PSNE if the utility function of the players are fully homogeneous.


Full work available at URL: https://arxiv.org/abs/2012.01880







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