On parameterized complexity of binary networked public goods game
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Publication:6185945
Abstract: In the Binary Networked Public Goods game, every player needs to decide if she participates in a public project whose utility is shared equally by the community. We study the problem of deciding if there exists a pure strategy Nash equilibrium (PSNE) in such games. The problem is already known to be NP-complete. We provide fine-grained analysis of this problem under the lens of parameterized complexity theory. We consider various natural graph parameters and show either W[1]-hardness or exhibit an FPT algorithm. We finally exhibit some special graph classes, for example path, cycle, bi-clique, complete graph, etc., which always have a PSNE if the utility function of the players are fully homogeneous.
Cites work
- scientific article; zbMATH DE number 2243403 (Why is no real title available?)
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- Contagion
- Graphical games
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- Parameterized algorithms
- Public goods in networks
- The complexity of computing a Nash equilibrium
- Tractable cases of the extended global cardinality constraint
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