Hypernom: Mapping VR Headset Orientation to S^3

From MaRDI portal
Publication:6263786

arXiv1507.05707MaRDI QIDQ6263786FDOQ6263786

Vi Hart, Andrea Hawksley, Marc ten Bosch, Henry Segerman

Publication date: 21 July 2015

Abstract: Hypernom is a virtual reality game. The cells of a regular 4D polytope are radially projected to S^3, the sphere in 4D space, then stereographically projected to 3D space where they are viewed in the headset. The orientation of the headset is given by an element of the group SO(3), which is also a space that is double covered by S^3. In fact, the headset outputs a point of this double cover: a unit quaternion. The positions of the cells are multiplied by this quaternion before projection to 3D space, which moves the player through S^3. When the player is sufficiently close to a cell, they eat it. The aim of the game is to eat all of the cells of the polytope, which, roughly speaking, is achieved by moving one's head through all possible orientations, twice.












This page was built for publication: Hypernom: Mapping VR Headset Orientation to S^3

Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q6263786)