A multiple-heaps algorithm for parallel simulation of collision systems
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Publication:697736
DOI10.1006/JCPH.2002.7073zbMATH Open1001.82505OpenAlexW2018918149MaRDI QIDQ697736FDOQ697736
Authors: Mo Mu
Publication date: 17 September 2002
Published in: Journal of Computational Physics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1006/jcph.2002.7073
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Cites Work
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- Concurrent search and insertion in 2-3 trees
- Concurrent access of priority queues
- Concurrent Search and Insertion in AVL Trees
Cited In (7)
- Algorithm optimization in molecular dynamics simulation
- A heap-based algorithm for the study of one-dimensional particle systems.
- Improved Generic Algorithms for 3-Collisions
- A complexity O(1) priority queue for event driven molecular dynamics simulations
- A hierarchic collision detection algorithm for simple Brownian dynamics
- How to simulate billiards and similar systems
- Algorithms for particle-field simulations with collisions
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